Bzflag source5/19/2023 There is an archive of the source code used to build every version of the game. These are available at the BZFlag GitHub page. The simplest way is to download one of the source code archives that is released with each major release of the software. The source code is available in a number of ways. scene : render culling and scene managementīZFlag also includes it's own copies of a few third party libs.platform : OS specific implementations of low level features ( input, window management, etc.mediafile : external file loaders for images and sounds. geometry : 3D geometry and OpenGL code for the Three Dimensional view in the client.3D : Utilities for drawing the Three Dimensional view in the client.These three projects build the three applications that make up the software.Ī number of other smaller projects are used for common code that is shared between the three main projects. BZAdmin : A command line administration tool for server owners.There are three primary projects that make up the sofware. The BZFlag source code is organized into a number of projects or sub sections, to try and keep the software somewhat modular. It is also used by a number of players to compile the software into its playable form. The source code to BZFlag is released as a collective work under the GNU Lesser General Public License and is freely available to anyone.īZFlag is primarily written in the C++ language, but does contain some modules written in Perl, PHP, and Python.ĭevelopers use the source code to modify and extend the features of the game.
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